IMPLEMON

KKUM The other self

Kkum is your signal on the far side.

Kkum is the visible trace of your other-facing life: a companion you can care about, but not a puppet you place wherever you want.

01

The premise

Two faces of one life

The figure

Close enough to care about. Far enough to remain mysterious.

In KKUM’s world, dreams are not photographs of another dimension. They are translations of what the other you is moving through. Kkum gives that unreachable side a face: mood, location, movement and small signs of recognition.

You can rename Kkum and dress Kkum in gifts that stay. You cannot drag Kkum to a preferred location, because position comes from the newest dream and the relationships currently active in the map.

Kkum, the companion who represents the other-facing self.

02

Two ways to reach Kkum

The card and the place

KKUM TODAY

Open the report.

Tap KKUM TODAY to see Kkum’s mood, present location, a relationship that has returned, echoes left by the latest dream and today’s Pulse. This is the narrative card: what seems to be happening now.

Tap Find Kkum to do something different. The card closes and the Universe moves until Kkum’s real map position is centered. One tells you the story; the other takes you to the place.

KKUM TODAY showing Kkum’s mood, location and a returning connection.

03

Pulse, Heart and gifts

Care with understandable rules

A Pulse is a once-a-day wordless hello. It never changes dream evidence or manufactures a Sign. Hearts arrive through milestones, not luck.

10 analyzed dreams

Kkum returns one Heart for every ten dreams whose analysis is complete.

15 daily Pulses

Fifteen consecutive days of checking in and sending a Pulse earn one Heart.

30 total Pulses

Every thirty Pulses earn one Heart even if the streak has restarted.

One per day

At most one Heart arrives in a day. Another completed milestone waits for the next Pulse instead of disappearing.

Wardrobe

A gift stays with Kkum.

Owned items remain available in the wardrobe and can be worn again. Full-body art belongs on the full-body template; face art belongs on the Universe template, so the same gift sits correctly in both views when both versions are supplied.

The wardrobe is memory you can see. It rewards returning without turning dream evidence into a currency roll.

Kkum’s wardrobe with persistent gifts.

The more often you return, the more familiar the distance becomes.

Pulse, Heart and wardrobe rewards support the companion experience. They never alter the original dream, its evidence or the thresholds for Whisper, Sign and Relic.

You cannot command the other side. You can keep showing up.